The Krypton Factor and general knowledge: Analysing changes over the years

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Back in 2010, when The Krypton Factor comeback was well and truly swinging, the good people at Bother’s Bar did a superb analysis of the general knowledge round, the climax of television’s toughest quiz show. Its conclusion, with one point on offer for correct answers and one point deducted for wrong answers, was that far from being too heavily weighted as a final round, it was not weighted enough.

The debate over the general knowledge round, and whether it is fairly weighted, is a subject close to Game Show Gallery’s heart; and as this publication has previously explored, it’s a key part of analysing the ‘over before it’s over’ rule. You have to ensure your format remains competitive until the end to stop viewers from switching off early, but equally you have to make sure there is enough interest in the opening half, so not everything rests on the end game.

The Krypton Factor, with 22 points (10/6/4/2) on offer for five rounds before the finale in its later series, is a perfect case study. Take the 1991 series for instance; both Tony Hetherington and Paul Evans won all five opening rounds of their respective heats, and Hetherington would win that year’s Grand Final. With perfect Krypton Factors of 50, and the nearest contestant only on a theoretical 30, if the general knowledge round was decided by the same metric, then it was game over, switch over to something else and see you again next week. Not dissimilar to A Question of Sport replacing the classic one minute round with a more generic ‘on the buzzer’ finale, by weighting general knowledge as two points per correct answer, two points deducted per incorrect answer over 90/105/120 seconds (whichever was in vogue), more than 10 points could be – and occasionally was – scored.

The reviewer at UKGameshows.com clearly sets their stall out on the issue. “One problem…was that, all too often, a contestant who was considerably behind could win if he/she was exceptionally good at general knowledge,” it reads. “This always seemed unfair on those contestants who had shown more all-round abilities…only to be pipped at the last minute if their general knowledge was not so good.”

Bother’s Bar remarked in 2010: “If anyone wants to compile statistics from older series…go on right ahead.” It’s worth noting at the start that it’s difficult to do a forensic analysis because of variables at play – being able to interrupt, and so on – but without further ado, here we go with some of the more interesting examples from the classic series.

1978

Exhibit A: only the second ever series of Krypton, and the rules here were two points correct, two points deducted incorrect, but with a pedestrian 165 seconds (2:45) to play with:

krypton factor 1 PROPER

Number of missed questions: 6

Yep, a whopping 23 questions were asked in that final round, meaning a potential 46 points on offer. In mitigation, the round was nowhere near as quick fire as in later series – Gordon Burns’ insistence on saying players’ full names when they buzz, as well as preceding early buzzes with ‘interrupted by…’ is rather quaint – but it’s still an awful lot of points to play for. It’s also interesting to note how the rather nice element of Krypton general knowledge questions linking to each other through a common word was in play pretty much from the show’s beginning.

One minor thing to note with the early editions; contestants would in an earlier round be given three questions which could not be passed over, from which they could gain a maximum of six points. It could be argued their general knowledge had already been tested going into the final round, so contestants far behind by the time of round six could not particularly complain if they were out of contention.

Here’s another example from the same series, but bizarrely with 210 seconds (3:30) to play with.

Update: As the good people at Bother’s Bar pointed out, the time limit for the general knowledge round probably depended on how much time there was to run in the show. It’s also worth noting that until the mid 80s, the format we know of 10/6/4/2 was not sacrosanct. The clue is that in the first two examples, the total scores do not add up to 110 (i.e 22 x 5).

krypton factor 2

Number of missed questions: 1

Despite the extra 45 seconds, only one more question is asked, therefore making 48 points to go at. In both cases, however, the leading contestant won the contest. Ken Wilmshurst, the runner up in clip one (two contestants going through from the semi finals back then), would eventually win the 1978 title.

1987

Exhibit B: an episode featuring the famous Marian Chanter. Here, it’s 100 seconds, at a quicker pace, but answers only get 1 point added or deducted either way.

krypton factor 3

Number of missed questions: 0

17 questions get asked, meaning, well, 17 points to play for. Again, the leading contestant going into the round wins the contest, and if the scores were two points either way instead of one, the winner would not have changed although the positions would have (Chanter 34, Bruno 32, Laverty 30, Wallace 24). It’s worth noting that no missed questions and plenty of interruptions mean more questions get asked in this instance, but was this a step too far in the other direction?

1991

Exhibit C. Another thing to note with the General Knowledge round was that, not only was it a chance for contestants significantly behind to overhaul their deficit and win, it was also a chance for players even further behind to stake their place for the highest scoring runner up position.

krypton factor 4

Number of missed questions: 1

The Group B final featured the aforementioned Evans and Hetherington, two contestants who blitzed their respective heats. Evans blitzed the group final with an 18 point lead going into the final round, but Hetherington scored enough to claim his place in the Grand Final as runner up, and would of course go on to win the final – with Evans in second. Is this fair – or is this fairer than the 1987 alternative?

1992

Exhibit D, and possibly the greatest exponent of the general knowledge round in Krypton’s history. Before that however, a 1992 group B heat, with 90 seconds and two points for right or wrong.

In this instance the leading contestant, Janet Morris, was 24 points ahead so it was all over bar the shouting anyway – and impossible if the one point rule was still enforced. In the end, Morris won by 16 points after Jackie Harte scored 10 points (seven right answers, two wrong) in 90 seconds. With three misses and 16 questions being asked in the round, it was technically possible to overhaul the lead. Again, is this fair?

krypton factor 5

Number of missed questions: 2

Now this is what you call dominating a round, going from 12 points behind to being a 10 point victor. Andrew Craig, who perhaps unsurprisingly won the Grand Final after winning the Group C final in such spectacular fashion, answered the first seven questions of the round correctly, meaning he had clawed himself in front before anybody else got a look in. It’s worth noting that, unlike his heat and group final, Craig led going into the final of the Grand Final, but is gaining 24 points in a single round when 22 are on offer in total for other rounds unfair, or just excellent play?

1993

One year on, and again another change has been made to the General Knowledge round, moving from 90 seconds to 75. Was Craig’s dominance the previous year a factor? It’s a possibility, although other issues – such as the implementation of a commercial break for the first time leading to a shorter show – are at play.

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Number of missed questions: 2

In the Group A final, only 13 questions were asked, meaning 26 points on offer, but with three wrong answers and two misses, only 10 points were scored in the round. Is this redressing the balance, or are there not enough points to play for?

The Grand Final of 1993 was a fascinating situation, with three contenders six points behind the leader. Alex Mowat and Norman Kenvyn both came from behind in their group finals to secure their Grand Final berths, while Eddie Jackson performed superbly in general knowledge in the group C final (behind the overall winner, Tim Richardson) to grab his place. Here, 15 questions (including one miss) were asked in 75 seconds – one every five seconds, for those whose maths is not so sharp – but Richardson’s nerve held to win.

Conclusion

As befitting a show which ran for 18 years, The Krypton Factor did subtly change, or at least it did until 1995 where it revamped completely before succumbing. The General Knowledge round, whilst always the climax, had arguably the most changes over the years.

Assuming all being fair, the maximum a contestant should be able to gain in the final round over an opponent is eight points – but enacting the over before it’s over rule means this can be extended so long as a contestant performs exceptionally in the round. Tony Hetherington’s performance in the 1991 group B final is a case in point, gaining 12 points over other competitors albeit in 90 seconds. Similarly, should dominating one of the six rounds – as would usually be the case in the late 80s editions – score only five or six points?

From this reviewer’s perspective, one point for correct answers in the general knowledge round does seem too difficult to claw back a lead. With this in mind, we argue Krypton got it right towards the end, with the 1993 series of two points and 75 seconds seeming the fairest solution. Either way, hopefully this shines some light on a fascinating issue, and how important specific mechanisms are within game show formats.

3 thoughts on “The Krypton Factor and general knowledge: Analysing changes over the years

  1. What about the 1984, 1995, 2009 and 2010 format changes? In 1995 the round seemed to slow down and fewer questions were asked, of course it was not the deciding round that series.

    • Good shout on 1984 – can’t say I know a huge amount or could see too much evidence of it though. 1995 practically changed the whole format to the extent of GK not being the final round as you mention that it almost didn’t feel in canon with the rest of the series (perhaps best to erase that series from the memory banks altogether to be honest).

      The most recent series changes were covered amply by Bother’s Bar here: http://www.bothersbar.co.uk/?p=879

      • Well in the early 80s GK had players each given three two-point questions, followed by 90 seconds of one-point toss-ups. It seems a little off that the individual questions were worth more than the jump-ins. I would have preferred a two-minute GK round with +/1 one point, and perhaps picking up the pace when reading questions.

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